原生js轮播
作为一名前端工程师,手写轮播图应该是最基本掌握的技能,以下是我自己原生js写的轮播,欢迎指点批评;
首先css代码
a{ text-decoration:none;color:#3DBBF5;} *{ margin: 0; padding: 0; } .wrapper{ width: 400px; height: 300px; margin: 100px auto; } #lunbo{ position: relative; overflow: hidden; } #list{ position: relative; white-space: nowrap; // 这块用行元素模拟,所以才用该属性,块元素可修改这块 } #list span{ display: inline-block; width: 400px; height: 300px; text-align: center; line-height: 300px; font-weight: bold; font-size: 100px; color: #fff; } #buttons{ position: absolute; bottom: 0; text-align: center; width: 100%; height: 40px; line-height: 40px; } #buttons span{ display: inline-block; width: 15px; height: 5px; background: #fff; margin: 0 10px; cursor: pointer; transition: all .5s; } #buttons span.on{ height: 20px; } .arrow{ position: absolute; top: 50%; transform: translateY(-50%); font-size: 80px; font-weight: bold; color: #fff; opacity: .3; transition: all .5s; } .wrapper:hover .arrow{ opacity: 1; } #prev{ left: 10px; } #next{ right: 10px; }
然后HTML代码
最后js代码
window.οnlοad=function () { var lunBo = document.getElementById("lunbo"); var list = document.getElementById("list"); var btn = document.getElementById("buttons").getElementsByTagName('span'); var prev = document.getElementById("prev"); var next = document.getElementById('next'); var interval = 3000; var timer; var index = 1; var animated = false; for (var i=0;i0 && parseInt(list.style.left) newLeft)) { //通过条件判断到它是否还要继续进行动画 list.style.left = parseInt(list.style.left) + speed +'px'; setTimeout(go,interval) } else{ animated = false; //动画状态结束 list.style.left = newLeft + 'px'; //现在的位移 if (parseInt(list.style.left)<-2000) { // 辅助假图 list.style.left = -400 + 'px'; } else if( parseInt(list.style.left)>-400){ list.style.left = -2000 + 'px'; } } } go(); } function play () { timer = setTimeout(function () { next.onclick(); play(); },interval) } play(); function stop () { clearTimeout(timer); } lunBo.οnmοuseοver=stop; lunBo.οnmοuseοut=play; }
以上是所有代码,欢迎指点交流!